We are mere hours away from Episode 1 of The Walking Dead game hitting the PSN store. Check out a video below of the first 13 minutes of gameplay and then after the jump get a preview of what else to expect in the game courtesy of the official playstation blog’s report…
You’ll play as Lee Everett (holding the axe in the image above), who has been sentenced to life in prison for killing a man who was “romantically” involved with his wife. Whether Lee killed in cold blood or perhaps in self-defense is something we’ll let you decide.
If you’ve never played a game from Telltale before, you should know that we don’t make open-world shooters; that’s not our thing. While we love and admire games like that, we come from an adventure game background where storytelling and sympathetic characters are the most important thing. It’s for these reasons that Robert Kirkman chose us to make a game based on The Walking Dead. Robert (and Telltale) wanted to use the videogame medium to focus on the characters and the emotions of The Walking Dead universe, allowing players to experience the horror and tension of the walker-infested world. It’s a much more personal experience than many other zombie-based games have offered. Taking down a gigantic zombie horde with ridiculous firepower is not what The Walking Dead is about. In fact, we want you to be repulsed by the true horror of killing a walker. The zombies in our game are not just fleshy targets for your high-powered weapon, and you might be forced to finish someone who was a friend or a relative before they turned. On top of that, resources in our world are limited and noise attracts the wrong kind of attention, so you’ll have to get up close and use hand tools and weapons. We want people who think they’re desensitized to zombie violence to find that, in truth, they’re not.
Unlike any other previous Telltale game, The Walking Dead tailors the story based on the decisions that you make. Your decisions or actions might have an effect in the episode you’re playing or might affect the entire season. You could answer a question in a certain way and have a character become suspicious of your motives, or you could be forced to choose who to save when two people are in mortal peril but only one can be yanked back from the zombie horde. Your decisions will stay with you throughout the series, and their repercussions could mean that you and a friend have a very different game experience. Writing for a game with content that “branches” in this way certainly has its challenges. Instead of a normal linear script, we have to take into account each possible branch and how it affects the game you’ll play. It’ll be fun to backtrack when playing to see what would happen if you’d made a different decision and our save system supports that with our rewind feature.
Beyond the huge impact of choice and the tailored experience, we’re giving players full control of Lee to explore the environment and think their way through both action sequences and survival-oriented puzzle arcs that are signature to a Telltale gaming experience. Unlike Monkey Island style games, we won’t be ‘using the pie on the gerbil to open the trapdoor’ or anything remotely comedic or illogical; instead, we’ve implemented much more serious concepts that are both logical and completely in-keeping with figuring out how to survive in a zombie apocalypse.
Given that this game is episodic, players can expect a summer-long continuing story of adventure horror that will begin with our first episode ‘A New Day’, followed by four additional episodes, each landing about each month after the previous one. Each episode will cost $4.99 on the PlayStation Store – but fans can also pre-purchase the entire five episode season for $19.99 to save $4.99 off of the total season price and nab an exclusive PlayStation 3 premium theme (images below).
Credit: Playstation Blog